Apple doubled their app size limit
Apple doubled their app size limit. Previously, Apple’s size limit of an app package was 2GB. With this new development, apps can now be up to 4GB. What does this mean for the industry? This is really a game changer for large scale app developers. Companies that are making large games like Clash of Clans can now make their games even more in depth. For the gaming app industry, this most certainly is going to be the talk of the town for the next few weeks I am sure.
What about for other apps besides just gaming apps? Tools can become more powerful and in depth now. I can see this app size limit increase affecting companies like Adobe who wants to pump out apps that are larger for video and photo editing. This will create a more rich user experience in the App Store.
This will not have any effect on the maximum cellular network delivery size of 100MB. I think this has more to do with cellular networks than it does with Apple. Cellular networks are experiencing ever increasing data usage, so currently this makes sense. The next wave of cell phone towers will probably have the capability to download multiple GB per second. Apple will be able to scale up based on these assumptions, but for now, it will be stuck at 100MB.
Now that Apple has doubled their app size limit, how will it affect you as developers and consumers? As far as AppDiggity goes, our current apps are no where near 2GB to begin with, so we aren’t too affected, but we like to keep in the know. The app developer community is growing and the App Store is keeping up with the demand.
If you would like to see Apples original news announcement: Now accepting larger binaries
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